• BioShock

    Publisher: 2K Games
    Developer: 2K Boston
    Genre: Sci-Fi First-Person Shooter
    Release Date: Aug 21
    2007
    (more)
    ESRB: MATURE
    ESRB Descriptors: Blood and Gore
    Drug Reference
    Intense Violence
    Strong Language
    Sexual Themes
    Number of Players: 1 Player

    While on the surface it might look like little more than a very pretty first-person shooter
    BioShock is much
    much more than that. Sure
    the action is fine
    but its primary focus is its story
    a sci-fi mystery that manages to feel retro and futuristic at the same time
    and its characters
    who convey most of the story via radio transmissions and audio logs that you're constantly stumbling upon as you wander around. All of it blends together to form a rich
    interesting world that sucks you in right away and won't let go until you've figured out what
    exactly
    is going on in the undersea city of Rapture.

    Rapture is an amazing city that sits at the bottom of the ocean
    but something's gone horribly wrong down there.BioShock opens with a bang
    but the overall plot focuses more on making an emotional impact than an explosive one. The year is 1960
    and you're flying over the Atlantic Ocean. One mysterious plane crash later
    you're floating in the water
    apparently the lone survivor
    surrounded by the flaming wreckage of the aircraft. But there's a lighthouse on a tiny island just at the edge of your view. Who in their right mind would put a lighthouse this far out? You swim closer and discover a small submersible called a bathysphere waiting to take you underwater.

    After catching a breathtaking view of what's below
    you're sent into the secret underwater city of Rapture. Masterminded by a somewhat megalomaniacal businessman named Andrew Ryan
    this city is driven by its own idea of total freedom
    with capitalism completely unhindered by governmental meddling and science unhinged from the pesky morals of organized religion. Sounds like the perfect society
    right? Well
    even before you step out of your bathysphere and into the city
    it becomes obvious that everything has gone horribly wrong down here. The city is trashed
    and genetic freaks called splicers roam around
    attacking anything that gets in front of them. At the heart of the matter is a powerful
    corrupting substance called ADAM
    which makes all this genetic tinkering possible and allows you to get your first plasmid power
    the ability to shoot lightning out of your fingertips.

    Character customization is a key trait in BioShock. You have a limited but increasable number of spaces in various customization categories
    and you can totally reconfigure all of your different plasmids and tonics at will
    at no charge
    at specific locations in-game. Plasmids are the active
    weaponlike genetic enhancement. Many of these are very straightforward. Incinerate lets you burn things and melt ice. Telekinesis lets you use your left hand as if it were Half-Life 2's gravity gun. But others are a little more subversive. Security bullseye is a little ball you can toss at enemies
    causing any nearby security cameras
    turrets
    or sentry bots to point in his direction. Enrage can cause enemies to fight one another. Insect swarm causes your arm to shoot bees at your enemies
    which unfortunately is far less cool-looking than it sounds. You can also place decoys
    plant swirling wind traps for enemies
    and so on. While it's fun to mess around with a lot of the indirect attacks
    facing your enemies head-on with the more direct plasmids feels a bit more effective.

    Tonics are skills that are slotted just like plasmids
    but they have passive effects
    like sportboost
    which increases your movement and melee attack speed
    or natural camouflage
    which makes you turn invisible if you stand still for a few seconds. So if you want to make your swinging wrench attacks more powerful
    you can slot up things like wrench jockey and wrench lurker
    which increase your wrench damage on all attacks and when catching opponents off-guard
    respectively. Add bloodlust
    which gives you some health back every time you club someone with your wrench
    and you're a melee master with health and plasmid energy (called EVE) to spare. You can also slot some defensive stuff
    like static field
    which zaps anyone who touches you with a electric radius effect
    and armored shell
    which reduces the damage you take from physical attacks. There are more than 50 tonics to collect
    giving you plenty of options to play around with.

    ADAM and EVE combine to let you shoot fire
    lightning
    ice
    wind
    bees
    and more out of your fingertips.Most of those plasmids and tonics will have to be purchased using the raw ADAM that you collect from harvesting vessels called little sisters. They're little girls with a big needle that they use to collect the sought-after stuff from dead bodies
    and they're protected by the baddest enemies in the entire game
    hulking armored monsters called big daddies. This is where the game makes you decide to be selfless or selfish. If you harvest the girls
    they die
    but you get 160 ADAM from them. If you free them and return them to normal
    you get only 80 ADAM. There are a limited number of girls to deal with in the entire game
    making it very possible that you won't be able to collect every single purchasable plasmid and tonic
    so choose wisely. Either route has benefits and consequences
    and there are story considerations as well.

    Before you start thinking this is some kind of role-playing game or something
    let's stop right here and say that in addition to all the toys that plasmids and tonics for you to play around with
    you're also going to be carrying around some more conventional firepower. Your melee weapon is a wrench
    and you quickly collect a pistol and machine gun. Being that this is 1960 filtered through the isolation of an undersea world that has the art deco style of the first half of the century
    the weapons aren't nearly as high-tech as the genetic code in your body. The machine gun is your basic tommy gun
    and the grenade launcher appears to have been cobbled together from coffee cans and other spare parts. You'll also get a shotgun
    a crossbow
    and so on.

    You can also collect different types of ammunition
    such as exploding buckshot for your shotgun or missiles for your grenade launcher
    and upgrades that increase damage
    speed up reloads
    and so on. The weapons are functional and the upgrades are pretty good
    but the firing action isn't nearly as exciting as a combat-focused first-person shooter would be. The weapons are loud but don't feel especially right
    and seeing shotgun blasts not even do 50 percent damage to an unarmored human target (on the default difficulty setting) just feels wrong. But that might also say something about the general lack of enemy variety.

    Minimum System Requirements
    System: Intel Pentium IV 2.4 GHz or equivalent
    RAM: 1024 MB
    Video Memory: 128 MB
    Hard Drive Space: 8000 MB

    Recommended System Requirements
    System: Intel Core 2 Duo or equivalent
    RAM: 2048 MB
    Video Memory: 512 MB

    Screen Shots



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